// base class for lights

#include <math.h>

#include "../include/light.h"

Light::Light(void)
{
}

void Light::link(Light *light)
{
  lt_next = light;
}

Light *Light::next(void)
{
  return lt_next;
}

void Light::getLightProperties(Vertex &pos, Vector *ldir, Colour *intensity)
{
}

Vertex Light::getPosition(Vertex &pos)
{
	Vertex returnVar;
	returnVar.set(999999,999999,999999,1);
}
